

Normal shops built here over time stock powerful unique equipment that can't be found elsewhere. Special shops can be built here, such as a "Special Move Parts" shop to unlock additional properties which can be customized to Special Moves. It normally takes hundreds of hours to complete, but that can be mitigated using Streetpass to increase the population. Only one minigame appears and is centered on rebuilding Tiz's home, Norende Village, by recruiting people using Streetpass or the internet. The new summons include: a giant scorpion with a city on its back, Girtablulu (Earth) a black bird that can take the shape of a plane, Hresvelgr (Wind) a woman with wild flowing hair who controls Ice, Ziusudra's Sin (Ice) a flaming train that bears a resemblance to Doomtrain from Final Fantasy VIII, Promethean Fire (Fire) the clockwork spider, Deus Ex (Lightning) and Susano-o (Non-Elemental), a warrior-god in black armor.
BRAVELY DEFAULT 2 SERIES
Like its progenitor series Final Fantasy, summoned monsters appear, but the traditional summons, like Ifrit and Shiva, are absent. The effects are time-based and will last for approximately a minute and a half until the Special Move theme is finished, regardless of whether the player is attacking, selecting the commands, or doing nothing.

They are ranked S-E and vary from class to class: for example Freelancers have a B rating in all weapons. All weapon types have set proficiency that affects the learning rate and damage of each weapon and Special Move.

The attack names, dialogue when used, and after-effects (such as status effects, elemental properties, better damage versus certain enemy types) of these moves can be customized.Īfter a Special Move is activated, the background music will change to a unique theme based on the character, and the move effects can stack if used sequentially before the music ends. Each of the nine weapon-types has 1-3 levels of attacks for a total of 27 Special Moves. Limit Break-style attacks, called " Special Moves", are powerful finishing moves based on weapons not unlike Weapon Skills from Final Fantasy XI that can only be used under special conditions. Bravely Default features a special system called "Abilink", which allows players to borrow the job levels of their friends' characters. As characters use a class more frequently in battle, their job level increases through accumulation of Job Points (JP). Growth in job mastery is represented by job levels. Support abilities can be customized, but each has a set "cost" as to how many support abilities can be placed on one character. Aside from the command associated with the currently-equipped job, a secondary command from a different job can also be set, creating a complex customization system. Support abilities are automatic skills, like HP +10% or Cover. Job commands are class's special skills, such as Magic and Attack. The job system is similar to that of Final Fantasy V in that characters learn abilities from using jobs. When a Friend Summon is used repeatedly, it will grow in "Affection" and become stronger. The "Friend Summon" system has players summon the characters of other players using either data transfer between the player's friends, or 3DS Streetpass system between strangers. BP can be transferred between party members using certain job-specific abilities. Players can drop into up to -4 negative BP, which will result in a combo of turns subsequently enemies receive multiple turns in a row until BP returns to 0. The " Default" command skips a turn to stock a BP, and the " Brave" command uses that BP to move up to four times. Every character has a personal set of BP. The game uses a system of stocked points called "BP" (Brave Points) which characters use to gain extra turns. These Party Chat scenes expand the story and suggest game strategies.īravely Default is a turn-based RPG with random encounters and a battle system focused on the job system. The playable characters can interact with each other using a Party Chat system, where battles are interrupted so that the player can watch a cutscene. A traditional 3D world map also makes an appearance. While the characters are rendered in polygonal 3D, the game's backgrounds are hand-drawn with the various location elements "popping out" of the screen thanks to parallax scrolling and the 3DS auto-stereoscopic technology.
